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Purpose

This document serves to outline the main responsibilities and goals for Software.

Document Owner: Reid Chandler, Head of Software Solutions, chandler.r@northeastern.edu

Mission

Empower people through software.

Priorities

  1. Foster a supportive community that prioritizes growth, learning, and communication

  2. Maintain high quality and reliable applications

  3. Constant reflection and learning from our software projects and club processes

  4. Deliver innovative and useful features to our clients

Our Applications

  • FinishLine by NER (Web)

    • AKA PM Dashboard v3

    • React frontend, Express backend, Yarn workspace in Typescript

    • Project Management dashboard with goals to expand to finances in the Fall

  • PM Dashboard v2 (Web, Deprecated on August 15th, 2022)

    • Built in TypeScript, React, and serverless beginning January 2021 and launched in April, 2022, 24 weekly users

    • Interactive UI for viewing, filtering, reviewing, and implementing Change Requests, Projects, and Work Packages

    • Intended expansion to financial and logistical management features

  • PM Dashboard v1 (Web, Deprecated on April 30, 2021)

    • Built in Google Apps Scripts in July 2021, 24 weekly users

    • JS/TS-enhanced HTML-based UI with minor interactive features built on top of the Project Management Database Google Spreadsheet

  • PM Dashboard v0 (Web, Deprecated on March 14, 2020)

    • Built in Google Apps Scripts in November 2020, 6 weekly users

    • Email automation scripting to summarize projects behind schedule

  • Future Application Ideas

    • Mobile interfaces for PM Dashboard

    • Engineering club management software

    • Engineering lab / machine shop management software

    • Northeastern club management software

Roles and Responsibilities

Developer – (5-10 hrs / week):

Reports to: Tech Lead

A Developer is responsible for building and maintaining our full-stack web application using Typescript, React, Express, Prisma, etc. Developers should be passionate about coding and learning. The goals for a Developer are to learn web development and other skills that will prepare them professionally.

Responsibilities:

  • Attend weekly Software Solutions meeting (mandatory)

  • Complete at least 3-4 tickets per semester (mandatory)

  • Attend Learning Sessions (optional)

  • Put forward their best effort and try hard to learn as much as possible

Tech Lead – (5-10 hrs / week):

Reports to: Software Group Lead

Tech Leads are responsible for mentoring newer developers. This means making sure they have appropriate tickets to work on and aren’t blocked. A Tech Lead should also continue working on the project, contributing to more difficult tasks. The goals for a Tech Lead are to enhance their communication and mentoring skills, as well as their web development skills.

Responsibilities:

  • Attend weekly Software Solutions meeting (mandatory)

  • Attend weekly Software Leads meeting (mandatory)

  • Mentor their assigned developers

  • Check in with developers at least once a week

  • Complete advanced coding tasks

Software Group Lead – (8+ hrs / week)

Reports to: Head of Software

Software Group Leads are responsible for an entire team of Tech Leads and Developers. This team is responsible for a big set of features from the product roadmap, and the SGL should keep the team on track for completion. The goals for an SGL are to think long term and to foster an environment where their team can thrive.

Responsibilities:

  • Attend weekly Software Solutions meeting (mandatory)

  • Attend weekly Software Leads meeting (mandatory)

  • Lead development team and keep progress on track

  • Manage and mentor assigned Tech Leads and team members

  • Be an expert on the features for their team and contribute to their development

Software Product Analyst – (4-7 hrs / week):

Reports to: Software Product Manager, Head of Product Management

  • Same as Software Product Manager below but is in an apprenticeship role to one

  • Shadow your Assigned SPM to learn the NER product approach

  • Learn how to flesh out tickets and investigate features with users

Software Product Manager – (5-10 hrs / week):

Reports to: Head of Product Management

  • Attend weekly Software Solutions meeting (mandatory)

  • Responsible for bridging the gap between users and the development team

  • Understand and advocate for the users, their needs, and resolving pain points

  • Conduct user interviews to understand user behaviors and needs

  • Write user stories, flesh out tickets, and provide user insight on tickets

  • Track the application's features and build the application roadmap

Designer — (4-7 hrs / wk)

Reports to: Head of Product Management

  • Responsible for building user interface design sketches and wireframes

  • Design improvements to existing user interfaces and create new designs

  • Help communicate the visual aesthetic to developers to ensure users have a positive experience interacting with the application

  • Work with Software Product Managers / Analysts to develop features

Head of Product Management — (10-15 hrs / wk)

Reports to: Head of Software Solutions

  • Responsible for overseeing the overall vision and direction of Software Solutions products

  • Coordinate the work of Software Product Managers, Product Analysts, and Designers

  • Communicate software product roadmaps at least quarterly to club leadership

  • Ensure user pain points are documented, prioritized, and addressed appropriately

Head of Software Solutions – (10+ hours per week):

Reports to: Chief Business Officer

  • Pitching the group 

  • Maintaining relationship with Khoury 

  • Overall management strategy of the team

  • Responsible for process improvements and constantly upgrading the software solutions team

Goals

Universal Goals

Goals for every semester

  • Teach web development and other related skills in a way that will prepare members for co-op

  • Reflect on previous semester and revise accordingly

Fall 2022

Overall Goal: DELIVER ON FEATURES AND BUILD A COMMUNITY

  • Complete the features on the product roadmap in an organized and efficient manner

  • Implement revised learning curriculum and onboarding process to provide a better experience for new developers

  • Grow the product management and design teams, and allow them to focus more on bridging the gap between users and developers

  • Focus less on growth and more on retaining and developing talent

  • Be more efficient and deliberate with the meetings we have people come to

  • Hold more social events and workshops that build a community within the team

Summer 2022

Overall Goal: LOWER THE LEARNING CURVE FOR THE FALL

  • Complete the following features:

    • Risk Log

    • N-Proposed Solutions

    • Teams base feature

    • User Settings

  • Experiment with ticket requirement instead of hour requirement for devs

  • Lowering the learning curve:

    • Revise all onboarding and related documentation

    • Revise the learning curriculum for the Fall

    • Switch to v3 repo written in express

  • Recruit well for the Fall

  • Have a lot of good tickets ready for the Fall

Conclusion

If you read this far, thank you! You must care a lot about the software team to read a whole charter about it. If you have any feedback or questions, feel free to reach out to me through email or Slack.

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